A kitten’s little house where every corner hides something to play.
Spray is a cream-coloured kitten with a red bow tie. He lives in a little house in the countryside, with a clay-tile roof, a garden full of flowers and a rocket parked in the yard.
The child walks in through the front door and wanders around the whole house. Every door leads to a room, and in every room the round, sparkling buttons show where the fun is: next to the piano, on the kitchen table, right by the bed.
There is painting, building, cooking, racing and flying all the way to the Moon. When an activity ends, Spray jumps for joy in a shower of confetti.
This is where the visit begins. The yard has a bucket of soapy water, an orchard heavy with fruit and a rocket ready for lift-off.
The living room has a piano against the wall, a table covered in games and a race track on the rug.
In the kitchen the child gets to cook: mixing, filling, slicing and then even washing the dishes.
The bedroom has a drawing desk, a wardrobe full of clothes, a shelf of storybooks and a cosy bed.
The bathtub is already full of foam and the rubber duck is already in place. The bathroom activities are still being made.
Three friends who show up all over the house.
A cream-coloured kitten with a red bow tie. The house is his, and he is the one who celebrates at the end of every activity.
A purple and white kitten. She flies a rocket, drives a pink car and slices fruit with her claw.
A green frog with a red scarf around his neck. He flies a rocket too, and drives a yellow car.
How the game was made for small children.
The buttons are pictures. The child spots the piano, the cake or the rocket and taps it.
The buttons are large and sit right beside the object each activity belongs to, easy to hit with small fingers.
The red arrow in the corner of the screen leads back to the room at any moment.
The game is played with the screen sideways and adjusts to the shape of the device.