← All games

1938. A madman’s diary, a lost treasure, and a whole world of floors nobody should be stepping on.

Minesweeper · Adventure PC · Steam · Mobile In development

Two researchers, one diary and one very bad idea

Ludwig and Norbert find the diary of an explorer who died mad. The diary swears there is a lost treasure called Zatareth. They believe every word of it — which, between us, is its own kind of madness.

Off they go around the world, chasing clues through thick forests, deserts, ruins and forgotten temples. Along the way they meet Patrícia, a fearless Brazilian who can shoot, can track and — unlike the two of them — always knows exactly where she is stepping.

Because that is what the hunt is made of: ancient temples keeping their clues behind booby-trapped floors, where every number is a hint and every step is a decision. One minefield after another, all the way to Zatareth.

“UNCLE! UNCLE, DO SOMETHING!” Norbert, the Professor, maintaining his professionalism
The three explorers in the jungle, in front of a stepped temple whose stones are numbered minesweeper squares

Pack your bags

A light-hearted story across almost 70 stages, powers to unlock along the way — and two classic modes for when you miss plain old minesweeping.

Almost 70 stages around the world

The campaign crosses forests, deserts, seas and temples the maps swear do not exist, telling a light, funny story between one trap and the next. The scenes are short, the speech balloons are quick, and nobody holds you up: play, laugh, move on.

Boards that are trails

Forget the rectangle: these boards have ragged outlines and open into paths and forks, with the exit hidden somewhere inside. Reaching it clears the stage. Sweeping the whole field clean earns a star — and stars become powers.

Powers to unlock

Stars turn into points, and points turn into abilities that help the crossing: reveal a square with certainty, mark traps from a distance, survive one mistake. Just enough to get through the floors that forgive nothing.

Two classic modes

For when the story is over — or when you just want to sweep a field in peace. Free Expedition builds the board your way, in whatever scenery you pick; Endless Mode is exactly what the name promises.

Scenes from the expedition

Captured on a phone, which is one of the two places this game is meant to live.

Want to know when it is out?

Send an email and I will tell you on the day. I answer them myself — the whole studio is me.

Send an email