1938. A madman’s diary, a lost treasure, and a whole world of floors nobody should be stepping on.
Ludwig and Norbert find the diary of an explorer who died mad. The diary swears there is a lost treasure called Zatareth. They believe every word of it — which, between us, is its own kind of madness.
Off they go around the world, chasing clues through thick forests, deserts, ruins and forgotten temples. Along the way they meet Patrícia, a fearless Brazilian who can shoot, can track and — unlike the two of them — always knows exactly where she is stepping.
Because that is what the hunt is made of: ancient temples keeping their clues behind booby-trapped floors, where every number is a hint and every step is a decision. One minefield after another, all the way to Zatareth.
“UNCLE! UNCLE, DO SOMETHING!” Norbert, the Professor, maintaining his professionalism
A light-hearted story across almost 70 stages, powers to unlock along the way — and two classic modes for when you miss plain old minesweeping.
The campaign crosses forests, deserts, seas and temples the maps swear do not exist, telling a light, funny story between one trap and the next. The scenes are short, the speech balloons are quick, and nobody holds you up: play, laugh, move on.
Forget the rectangle: these boards have ragged outlines and open into paths and forks, with the exit hidden somewhere inside. Reaching it clears the stage. Sweeping the whole field clean earns a star — and stars become powers.
Stars turn into points, and points turn into abilities that help the crossing: reveal a square with certainty, mark traps from a distance, survive one mistake. Just enough to get through the floors that forgive nothing.
For when the story is over — or when you just want to sweep a field in peace. Free Expedition builds the board your way, in whatever scenery you pick; Endless Mode is exactly what the name promises.
Captured on a phone, which is one of the two places this game is meant to live.
Send an email and I will tell you on the day. I answer them myself — the whole studio is me.
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